Classic game
Objectives
The objectives to take at least a picture of the entity and to determine its nature using the objects acquired by the randomizer. The player(s) can be mistaken about the nature of the entity but must imperatively take its photo (validated in the journal) before leaving the game.
You get a randomly chosen light source before the game starts. The team will have ONE photo camera (others need to be dropped on the randomizer), a front camera in multiplayer for each players.
Items per players
Objects are chosen randomly before the start of the game according to the number of players as follows:
1 player = 5 items
2 players = 3 items/players
3 players = 2 items/players
4 players = 1 item/players
A photo camera for the whole team is provided at the beginning of the game in order to validate the entity's photo objective. A lighter is available as standard to avoid making the incense and candle unusable. In multiplayer, the players will each have to have a front camera.
It is forbidden to take any objects other than those assigned or to take those of other players.
Safari photo Game
Objectives
The objectives to take at least a picture of the entity and to determine its nature using the objects acquired by the randomizer. The player(s) can be mistaken about the nature of the entity but must imperatively take its photo (validated in the journal) before leaving the game.
You get a randomly chosen light source before the game starts. The player(s) will have a camera, a lighter and a go pro in multiplayer.
To unlock the right to obtain a random object, the player must succeed in taking a photo validated in the diary (interaction, ghost, dirty water, print, bone...) and/or pass a secondary objective of the board in the truck. Each additional validated photo or secondary objective gives the player the right to obtain a new random object while respecting these restrictions:
Items per players
1 player = 5 items
2 players = 3 items/players
3 players = 2 items/players
4 players = 2 items/players
It is forbidden to take any objects other than those assigned or to take those of other players.
In 4-player mode, only one player has the light, the others have a camera. The player with the light is only the Beaconator, he can only give you light in buildings.
Special cases: Solo, the player has the right to one object to be randomized before the start of the game on High School, and two objects on Asylum.
Night fever Game
Objectives
The objectives are to take at least one photo of the ghost and to determine its nature using the objects acquired by the randomizer. The tracker can help you determine its nature by eliminating clues you do not have. The player(s) can make a mistake on the nature of the entity but must imperatively take its picture (validated in the log) before leaving the game.
The team will have ONE photo camera (others need to be dropped on the randomizer), a front camera in multiplayer for each players.
Items per players
1 player = 5 items
2 players = 3 items/players
3 players = 2 items/players
4 players = 2 items/players
It is forbidden to take any objects other than those assigned or to take those of other players.
In this game mode, you have no lights, only cameras to find your way with night vision.